The Creative Economy
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Photo by Kenton Williams
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When Ed and Shannon Martin moved to
central Maine in 2001, they wanted to live in "the biggest city in the
area." That was Bangor.
They wanted to live downtown "in the middle of something," so they
bought a place on Main Street. A four-story building in need of
renovation.
Shannon started her job as a journalism professor at the University of
Maine while Ed opened his first photographic studio, called Lumiere.
The two faculty members from Rutgers University are among a growing
number of professionals contributing to the creative economy of Maine's
third-largest city.
"We looked for a building where we could have a studio and could live,
and in doing that, I think we contributed to the revitalization of
downtown," says Ed Martin of his home in the former Smiley's clothing
store. "Ours is just one building out of a great many, but other people
are doing similar things. I've been told there are more people living
downtown than there were 10 years ago, and I hope there will be even
more."
Lumiere Photographic Studio is in the same block as the Maine Discovery
Museum for children, and within easy walking distance of a handful of
independent bookstores and art galleries, the recently relocated UMaine
Museum of Art, the expanded Bangor Public Library, the Penobscot Theatre
and the new Bangor Museum and Center for History. The facilities are
considered cultural anchors that draw patrons and keep the downtown
alive — typical mainstays of a creative economy.
Bangor also is in its third year of hosting the National Folk Festival.
"The creative economy refers to a newly defined economic cluster that
has always been a part of our overall economy, but has only recently
been identified as a discrete economic sector," says Kathryn Hunt, a
research associate at UMaine's Margaret Chase Smith Center for Public
Policy. In its 2000 report, The Creative Economy Initiative: The Role of
Arts and Culture in New England's Economic Competitiveness, the New
England Council reported that $6.6 billion in cultural tourism dollars
were generated in the region from 1993–97.
In 2000, 14,000 Maine workers were employed in the economy's creative
sector; in the next decade, that workforce is expected to grow by 18
percent.
The creative economy has intellectual capital at its core, Hunt says.
The model includes artists, software developers, filmmakers, actors,
designers, photographers, musicians, architects, museum curators,
authors and many others who are self-employed, or working for nonprofit
organizations or small businesses.
As part of economic development, a critical mass of artistic and
cultural creativity can help to revitalize communities, create jobs to
retain young people, be a drawing card for workers coming to the state,
attract tourist dollars and contribute to a region's quality of life. It
is already happening in Maine communities like Portland,
Lewiston/Auburn, Augusta, Dover-Foxcroft, Rockland and Stonington.
"It has to do with helping communities stop the fantasy that one large
company will come in and take away their economic woes," Hunt says.
"It's forcing communities and regions to admit that they have to support
a diversified economy and encourage creative synergies that lead to new
companies based on ideas and technology."
Last year, Hunt, a community and economic development expert, helped to
formalize a new partnership between Bangor and the University of Maine.
The partnership addresses UMaine's commitment to be engaged with the
state and its communities, and the city's need for downtown
revitalization, including meeting the growing needs of its elderly and
low-income populations.
"We hope," Hunt says, "to create a model that we can then take to other
communities."